- Faction: Imperial
- Ship: TIE Striker
- Pilot: Vagabond
- Upgrades: Fifth Brother, Cluster Mines, Intimidation
Vagabond’s skill allows the drop of a device after the use of adaptive ailerons. This makes the use of cluster mines exceptionally effective. Moving at initiative 2 means that Vagabond can potentially be taken off the board early in the game. The addition of Fifth Brother allows Vagabond to have a force token and take the evade action for defence. Intimidation is a great addition to a low initiative ship. Vagabond’s additional maneuverability allows for great blocking options. Plus Striker’s are just fun to fly with adaptive ailerons!
- Faction: Imperial
- Ship: TIE Advanced V1
- Pilot: Seventh Sister
- Upgrades: Fire Control Systems
The Seventh Sister pilot comes with two force token. Couple this with the ability to take an evade, focus or target lock, gives the great dice modification ability. Add the potential of repositioning with a barrel roll or a boost (with a linked red focus action) makes this pesky ship hard to kill!
Using fire control systems, Seventh Sister now has the ability to re-roll a die and modify using its two force tokens (plus the possibility of a focus token). And the pilot’s ability to spend both force tokens to cancel an evade result makes the ship even more annoying to play against.
The Tie Advanced V1 has a very good dial. Blue 1 hard turns!!! Fast – 4 and 5 straights!
- Faction: Galactic Republic
- Ship: Naboo Royal N-1 Starfighter
- Pilot: Ric Olie
- Upgrades: R4-P, Daredevil
The Naboo’s strength is its speed and ability to get in and out of engagements. Ric Olie’s ability means you want to go fast and with an initiative of 5, along with the ability to reposition using barrel roll or boost means that he can get in and out of trouble with ease. Adding daredevil allows Ric to get even more repositioning of the ship’s arc! Adding the R4-P astromech now allows the Naboo Starfighter to pull of a red maneuver and then have a full selection of blue maneuvers for the next round. Certainly a fun ship to fly.
- Faction: First Order
- Ship: Tie/vn Silencer
- Pilot: Kylo Ren
- Upgrades: Advanced Optics
Razaman is the Outer Rim Pilot’s resident First Order flier! His favourite ship is the TIE/vn Silencer with Kylo at the helm. The Silencer’s dial is very good, with hard 1s, all the 2s (which are blue) and the ability to go 5 straight! Very quick and very maneuverable, especially when you add in the ability to barrel roll and boost. At initiative 5, Kylo is a scary proposition to fly against.
As with most Aces, Kylo is handcuffed by the Hyperspace format and the poor quality of upgrades available to him. Razaman has chosen Advanced Optics to let Kylo have the potential of punching a damage through when needed.
“I hate to play against Kylo when Razaman is piloting him! He always gets in positions that I do not expect.” EvilC (Outer Rim Pilot)